Over 600.000 real-world flights!
Virtual Air Traffic.
Transform your sim with thousands of dynamic aircraft, seamlessly integrated into X-Plane for authentic sequencing and real-world vectoring. Vat is completely FREE!
Latest updates
October 10, 2026 - New BETA release: 0.8.6.
Beta 0.8.6 for Windows and MacOS is here. To download, go here, or login to the portal.
- ATC messages window has been updated: it now only shows transmissions on your current tuned COM1 frequency (given you powered your avionics!) and has specific CTA's.
- Active ATC communications are work in progress - sorry, the buttons don't work just yet.
- Dark/light mode can be persistently set to auto, dark or light. Auto mode will follow the X-Plane clock. Find it in the first/main tab of the plugin interface.
- Tweaked tolerances for plane clearance a bit, to avoid some ground holds and head-on stalls.
- Fix in occasional system PC/sim clock sync issue for departing flights.
- The clock in the arrivals tab now shows sim time instead of local PC time.
- Fix edge-case with planes clipped on other planes on some airports.
- Fix for some heavies spawning at smaller gates in certain airports.
- Fix for offset positioning of planes at gates on higher altitude airports.
- Corrected the departure altitude calculation of spawned midair flights to refer to AMSL, which caused some planes to be way too low on ascent.
- Small tweak in plane rotation moment on takeoff, less chance of a tailstrike :)
- Added planes pitch, roll and gear status to the plane XP dataref JSON.
- Performance optimizations.
October 3, 2026 - New BETA release: 0.8.5.
Beta 0.8.5 for Windows and MacOS is here. To download, go here.
- Fixes specificically to mitigate an IMGUI regression for Xplane 12.4.4 beta 3.
- Source code changes and groundwork done for future LLM integrations.
- Added support for Skunkcrafts updater.
- ATC comms now use proper callsigns instead of flightnumbers.
- Fixed the prop takeoff sound, added some more variety in other sounds.
- Fixed a potential race condition in multi - thread code.
October 1, 2026 - New BETA release: 0.8.4.
Beta 0.8.4 for Windows and MacOS is here. To download, go here.
- NEW: Added a ATC messages log window. Open it through the plugin menu or assign a hotkey/button to it through X-Plane key settings.
- NEW: Heatblur effect on engines.
- NEW: VAT Interface dark mode (auto toggles when appropriate).
- ATC: Ground operations optimizations for busy airports.
- ATC: Will hold departing traffic shortly to allow runway crossing traffic to pass.
- ATC: Ground will prefer an airline operator gate for arriving traffic.
- Added setting to disable particle effects (contrails, touchdown smoke and engine heatblur).
- Moved to double precision plane positioning.
- Moved from global to per-plane high-precision timers in the VAT engine.
- Fixed pushback tug jitter during attaching when it came up driving from an angled position.
- Reworked the plane rotation moment on takeoff.
- Fixed a small performance drop when the user interface was opened.
- Fixed visual stuttering of planes when performance mode was set to medium.
Built for realism. Optimized for performance.
Features
"Intelligent, real-world traffic that transforms every X-Plane flight into a living aviation experience."
Fully animated models.
Detailed flaps, gear, spoiler and other model animations fully working on all injected models. VAT currently uses either X-CSL or Bluebell models.

Real-world traffic schedules.
Wordwide coverage of true-to-life flight schedules. We use multiple sources, including operator websites to gather current traffic schedules and keep the traffic around you up-to-date.

Full TCAS integration.
We have fully implemented the 'TCAS Override' functionality in VAT. This will allow X-Plane to display your traffic on X-Plane’s default navdisplays, the G1000, the map and IOS console and also disseminate the information via ADS-B output to external EFB apps like FlyQ and ForeFlight.

Advanced traffic sequencing
Arriving aircraft are sequenced around eachother and around you! Traffic arriving on final will follow a sequencing algorithm to make sure planes are separated by accepted minimums. (this is currently a BETA feature.)

Advanced model matching
Airports have operators on them which you would expect. Multiple iterations of model-matching are implemented to have a fallback in case a livery for the airline and plane combination is not available.

Built fully in native C++
All code is written in C++ and contains some parts of optimized X86 assembly where appropriate to maximize performance and minimize stutters.

Full feature list
FAQs
Find out about the product, plans and development. For support questions, please contact us through support.
